twirls/GMM
zzh efac589b58 重构代码,将公共使用的部分提取出来,完成了pubmed txt的处理逻辑,还没有完成写入mat文件部分 2023-09-19 11:17:43 +08:00
..
GMM.vcxproj 重构代码,将公共使用的部分提取出来,完成了pubmed txt的处理逻辑,还没有完成写入mat文件部分 2023-09-19 11:17:43 +08:00
GMM.vcxproj.filters 加入线程池 2023-09-18 02:38:24 +08:00
PropertySheet.props 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
gmm.cpp 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
gmm.h 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
gmm_result.mat 多线程处理给定的文件夹下的所有子目录,进行高斯混合模型拟合 2023-09-18 01:35:00 +08:00
kmeans.cpp 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
kmeans.h 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
main.cpp 重构代码,将公共使用的部分提取出来,完成了pubmed txt的处理逻辑,还没有完成写入mat文件部分 2023-09-19 11:17:43 +08:00
packages.config 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
readme.txt 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
thread_pool.h 加入线程池 2023-09-18 02:38:24 +08:00

readme.txt

========================================================================
    C++/WinRT GMM Project Overview
========================================================================

This project demonstrates how to get started consuming Windows Runtime 
classes directly from standard C++, using platform projection headers
generated from Windows SDK metadata files.

Steps to generate and consume SDK platform projection:
1. Build project initially to generate platform projection headers into
    your Generated Files folder.
2. Include a projection namespace header in your pch.h, such as 
    <winrt/Windows.Foundation.h>.
3. Consume winrt namespace and any Windows Runtime namespaces, such as 
    winrt::Windows::Foundation, from source code.
4. Initialize apartment via init_apartment() and consume winrt classes.

Steps to generate and consume a projection from third party metadata:
1. Add a WinMD reference by right-clicking the References project node
    and selecting "Add Reference...".  In the Add References dialog, 
    browse to the component WinMD you want to consume and add it.
2. Build the project once to generate projection headers for the 
    referenced WinMD file under the "Generated Files" subfolder.
3. As above, include projection headers in pch or source code 
    to consume projected Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================