twirls/GMM
zzh 1b63656908 完成了计算相关距离的mex函数 2023-10-05 23:12:02 +08:00
..
GMM.vcxproj 添加了mex混合编程文件 2023-10-05 10:38:21 +08:00
GMM.vcxproj.filters 添加了mex混合编程文件 2023-10-05 10:38:21 +08:00
PropertySheet.props 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
gmm.cpp 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
gmm.h 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
gmm_result.mat 多线程处理给定的文件夹下的所有子目录,进行高斯混合模型拟合 2023-09-18 01:35:00 +08:00
kmeans.cpp 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
kmeans.h 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
main.cpp 完成了计算相关距离的mex函数 2023-10-05 23:12:02 +08:00
packages.config 将随机模拟加入项目中,创建了高斯混合模型的工程 2023-09-18 00:10:52 +08:00
readme.md 完成了信息熵计算的程序,解决了bug 2023-09-22 00:51:34 +08:00

readme.md

======================================================================== C++/WinRT GMM Project Overview

This project demonstrates how to get started consuming Windows Runtime classes directly from standard C++, using platform projection headers generated from Windows SDK metadata files.

Steps to generate and consume SDK platform projection:

  1. Build project initially to generate platform projection headers into your Generated Files folder.
  2. Include a projection namespace header in your pch.h, such as <winrt/Windows.Foundation.h>.
  3. Consume winrt namespace and any Windows Runtime namespaces, such as winrt::Windows::Foundation, from source code.
  4. Initialize apartment via init_apartment() and consume winrt classes.

Steps to generate and consume a projection from third party metadata:

  1. Add a WinMD reference by right-clicking the References project node and selecting "Add Reference...". In the Add References dialog, browse to the component WinMD you want to consume and add it.
  2. Build the project once to generate projection headers for the referenced WinMD file under the "Generated Files" subfolder.
  3. As above, include projection headers in pch or source code to consume projected Windows Runtime classes.

======================================================================== Learn more about C++/WinRT here: http://aka.ms/cppwinrt/