gatk-3.8/public/VectorPairHMM/src/main/c++/define-float.h

207 lines
5.8 KiB
C++

/*Copyright (c) 2012 The Broad Institute
*Permission is hereby granted, free of charge, to any person
*obtaining a copy of this software and associated documentation
*files (the "Software"), to deal in the Software without
*restriction, including without limitation the rights to use,
*copy, modify, merge, publish, distribute, sublicense, and/or sell
*copies of the Software, and to permit persons to whom the
*Software is furnished to do so, subject to the following
*conditions:
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
*OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
*HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
*WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
*FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
*THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <iostream>
#ifdef PRECISION
#undef PRECISION
#undef MAIN_TYPE
#undef MAIN_TYPE_SIZE
#undef UNION_TYPE
#undef IF_128
#undef IF_MAIN_TYPE
#undef SHIFT_CONST1
#undef SHIFT_CONST2
#undef SHIFT_CONST3
#undef _128_TYPE
#undef SIMD_TYPE
#undef AVX_LENGTH
#undef HAP_TYPE
#undef MASK_TYPE
#undef MASK_ALL_ONES
#undef SET_VEC_ZERO
#undef VEC_OR
#undef VEC_ADD
#undef VEC_SUB
#undef VEC_MUL
#undef VEC_DIV
#undef VEC_BLEND
#undef VEC_BLENDV
#undef VEC_CAST_256_128
#undef VEC_EXTRACT_128
#undef VEC_EXTRACT_UNIT
#undef VEC_SET1_VAL128
#undef VEC_MOVE
#undef VEC_CAST_128_256
#undef VEC_INSERT_VAL
#undef VEC_CVT_128_256
#undef VEC_SET1_VAL
#undef VEC_POPCVT_CHAR
#undef VEC_LDPOPCVT_CHAR
#undef VEC_CMP_EQ
#undef VEC_SET_LSE
#undef SHIFT_HAP
#undef MASK_VEC
#undef VEC_SSE_TO_AVX
#undef VEC_SHIFT_LEFT_1BIT
#undef MASK_ALL_ONES
#undef COMPARE_VECS
#undef _256_INT_TYPE
#undef BITMASK_VEC
#endif
#define PRECISION s
#define MAIN_TYPE float
#define MAIN_TYPE_SIZE 32
#define UNION_TYPE mix_F
#define IF_128 IF_128f
#define IF_MAIN_TYPE IF_32
#define SHIFT_CONST1 12
#define SHIFT_CONST2 3
#define SHIFT_CONST3 4
#define _128_TYPE __m128
#define SIMD_TYPE __m256
#define _256_INT_TYPE __m256i
#define AVX_LENGTH 8
#define HAP_TYPE UNION_TYPE
#define MASK_TYPE uint32_t
#define MASK_ALL_ONES 0xFFFFFFFF
#define MASK_VEC MaskVec_F
#define SET_VEC_ZERO(__vec) \
__vec= _mm256_setzero_ps()
#define VEC_OR(__v1, __v2) \
_mm256_or_ps(__v1, __v2)
#define VEC_ADD(__v1, __v2) \
_mm256_add_ps(__v1, __v2)
#define VEC_SUB(__v1, __v2) \
_mm256_sub_ps(__v1, __v2)
#define VEC_MUL(__v1, __v2) \
_mm256_mul_ps(__v1, __v2)
#define VEC_DIV(__v1, __v2) \
_mm256_div_ps(__v1, __v2)
#define VEC_BLEND(__v1, __v2, __mask) \
_mm256_blend_ps(__v1, __v2, __mask)
#define VEC_BLENDV(__v1, __v2, __maskV) \
_mm256_blendv_ps(__v1, __v2, __maskV)
#define VEC_CAST_256_128(__v1) \
_mm256_castps256_ps128 (__v1)
#define VEC_EXTRACT_128(__v1, __im) \
_mm256_extractf128_ps (__v1, __im)
#define VEC_EXTRACT_UNIT(__v1, __im) \
_mm_extract_epi32(__v1, __im)
#define VEC_SET1_VAL128(__val) \
_mm_set1_ps(__val)
#define VEC_MOVE(__v1, __val) \
_mm_move_ss(__v1, __val)
#define VEC_CAST_128_256(__v1) \
_mm256_castps128_ps256(__v1)
#define VEC_INSERT_VAL(__v1, __val, __pos) \
_mm256_insertf128_ps(__v1, __val, __pos)
#define VEC_CVT_128_256(__v1) \
_mm256_cvtepi32_ps(__v1.i)
#define VEC_SET1_VAL(__val) \
_mm256_set1_ps(__val)
#define VEC_POPCVT_CHAR(__ch) \
_mm256_cvtepi32_ps(_mm256_set1_epi32(__ch))
#define VEC_LDPOPCVT_CHAR(__addr) \
_mm256_cvtepi32_ps(_mm256_loadu_si256((__m256i const *)__addr))
#define VEC_CMP_EQ(__v1, __v2) \
_mm256_cmp_ps(__v1, __v2, _CMP_EQ_OQ)
#define VEC_SET_LSE(__val) \
_mm256_set_ps(zero, zero, zero, zero, zero, zero, zero, __val);
#define SHIFT_HAP(__v1, __val) \
_vector_shift_lastavxs(__v1, __val.f);
#define VEC_SSE_TO_AVX(__vsLow, __vsHigh, __vdst) \
__vdst = _mm256_castps128_ps256(__vsLow) ; \
__vdst = _mm256_insertf128_ps(__vdst, __vsHigh, 1) ;
#define VEC_SHIFT_LEFT_1BIT(__vs) \
__vs = _mm_slli_epi32(__vs, 1)
#define COMPARE_VECS(__v1, __v2, __first, __last) { \
float* ptr1 = (float*) (&__v1) ; \
float* ptr2 = (float*) (&__v2) ; \
for (int ei=__first; ei <= __last; ++ei) { \
if (ptr1[ei] != ptr2[ei]) { \
std::cout << "Float Mismatch at " << ei << ": " \
<< ptr1[ei] << " vs. " << ptr2[ei] << std::endl ; \
exit(0) ; \
} \
} \
}
class BitMaskVec_float {
MASK_VEC low_, high_ ;
SIMD_TYPE combined_ ;
public:
inline MASK_TYPE& getLowEntry(int index) {
return low_.masks[index] ;
}
inline MASK_TYPE& getHighEntry(int index) {
return high_.masks[index] ;
}
inline const SIMD_TYPE& getCombinedMask() {
VEC_SSE_TO_AVX(low_.vecf, high_.vecf, combined_) ;
return combined_ ;
}
inline void shift_left_1bit() {
VEC_SHIFT_LEFT_1BIT(low_.vec) ;
VEC_SHIFT_LEFT_1BIT(high_.vec) ;
}
} ;
#define BITMASK_VEC BitMaskVec_float