Bug fixes for pool GL unit test: a) test-only ErrorModel constructor wasn't setting the hasData flag properly, b) GL log-error probabiliy cache was filled but never used (duh), c) restore high depth unit test since it's back to taking a couple of minutes

This commit is contained in:
Guillermo del Angel 2012-06-20 17:04:45 -04:00
parent c5b1615bb9
commit aa0a4bbe78

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