gatk-3.8/public/java/src/org/broadinstitute/sting/utils/SimpleTimer.java

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package org.broadinstitute.sting.utils;
import com.google.java.contract.Ensures;
import com.google.java.contract.Requires;
import java.util.concurrent.TimeUnit;
/**
* A useful simple system for timing code with nano second resolution
*
* Note that this code is not thread-safe. If you have a single timer
* being started and stopped by multiple threads you will need to protect the
* calls to avoid meaningless results of having multiple starts and stops
* called sequentially.
*
* User: depristo
* Date: Dec 10, 2010
* Time: 9:07:44 AM
*/
public class SimpleTimer {
protected static final double NANO_TO_SECOND_DOUBLE = 1.0 / TimeUnit.SECONDS.toNanos(1);
private final String name;
/**
* The elapsedTimeNano time in nanoSeconds of this timer. The elapsedTimeNano time is the
* sum of times between starts/restrats and stops.
*/
private long elapsedTimeNano = 0l;
/**
* The start time of the last start/restart in nanoSeconds
*/
private long startTimeNano = 0l;
/**
* Is this timer currently running (i.e., the last call was start/restart)
*/
private boolean running = false;
/**
* Creates an anonymous simple timer
*/
public SimpleTimer() {
this("Anonymous");
}
/**
* Creates a simple timer named name
* @param name of the timer, must not be null
*/
public SimpleTimer(final String name) {
if ( name == null ) throw new IllegalArgumentException("SimpleTimer name cannot be null");
this.name = name;
}
/**
* @return the name associated with this timer
*/
public synchronized String getName() {
return name;
}
/**
* Starts the timer running, and sets the elapsedTimeNano time to 0. This is equivalent to
* resetting the time to have no history at all.
*
* @return this object, for programming convenience
*/
@Ensures("elapsedTimeNano == 0l")
public synchronized SimpleTimer start() {
elapsedTimeNano = 0l;
return restart();
}
/**
* Starts the timer running, without resetting the elapsedTimeNano time. This function may be
* called without first calling start(). The only difference between start and restart
* is that start resets the elapsedTimeNano time, while restart does not.
*
* @return this object, for programming convenience
*/
public synchronized SimpleTimer restart() {
running = true;
startTimeNano = currentTimeNano();
return this;
}
/**
* @return is this timer running?
*/
public synchronized boolean isRunning() {
return running;
}
/**
* @return A convenience function to obtain the current time in milliseconds from this timer
*/
public long currentTime() {
return System.currentTimeMillis();
}
/**
* @return A convenience function to obtain the current time in nanoSeconds from this timer
*/
public long currentTimeNano() {
return System.nanoTime();
}
/**
* Stops the timer. Increases the elapsedTimeNano time by difference between start and now.
*
* It's ok to call stop on a timer that's not running. It has no effect on the timer.
*
* @return this object, for programming convenience
*/
@Requires("startTimeNano != 0l")
public synchronized SimpleTimer stop() {
if ( running ) {
running = false;
elapsedTimeNano += currentTimeNano() - startTimeNano;
}
return this;
}
/**
* Returns the total elapsedTimeNano time of all start/stops of this timer. If the timer is currently
* running, includes the difference from currentTime() and the start as well
*
* @return this time, in seconds
*/
public synchronized double getElapsedTime() {
return nanoToSecondsAsDouble(getElapsedTimeNano());
}
protected static double nanoToSecondsAsDouble(final long nano) {
return nano * NANO_TO_SECOND_DOUBLE;
}
/**
* @see #getElapsedTime() but returns the result in nanoseconds
*
* @return the elapsed time in nanoseconds
*/
public synchronized long getElapsedTimeNano() {
return running ? (currentTimeNano() - startTimeNano + elapsedTimeNano) : elapsedTimeNano;
}
}